Hi guys,
In my post I didn't explain how to split curves. In a screencast you can see how I have left parametric environment and I keep working in direct environment. Some of you also notice that I've draw some lines in order to split curves.
First, I had to stop record design history ("leaving parametric environment"; Do not capure Desing History tool
) because in paramertic, features are ordered. If I would try to edit "Wingtip Root", "Sketch2" and "Sketch3" would disappear, as they were created after "Wingtip Root":

Only way to be able to edit all sketches while all others are visible is to have them all in direct modeling environment, either by turning off history, or by creating Base Feature, and then developing them insiede Base Feature. Of course, nothing comes for free, while we can see other sketches, any reference will not update when we'll make changes.
Good practise would be to develop sketch network in parametric environment, then turn off history, split curves and make lofts. When we know which method will suite best our model topology, then recreate all sketches in parametric, but this time adjusting sketches/features order, to the knowledge we just gain. A bit laborious workflow, and not suitable for Bottom-Up designs, but should be quite good for Top-Down approach.
In my screencast I didn't care about workflow, I was just looking for quickest way to split curves.
Now it's time to anwser your @davebYYPCU question, why I draw those short lines? In Fusion we have Breake tool in sketches. In order to split line, we need some sketch entities to cross our line, split will happen exactly at crossing point. Take a look (note red X icon):

There is one more thing you should know about Break tool, especially useful in this Wingtip model. To split closed profile you need to provide at least 2 crossing points:

There are many other gems and traps in Fusion sketches, but I don't have time to cover them, also it would require separate thread/tutorial to make (and if anyone is curious my firstborn son just born, so I'm occupied in 100%. All answers, I do post while I'm at work
)
@cekuhnen
I would like to point one more thing, you've post an image with some curve combs.I don't know if you aware of it, but break in curve comb for that middle surface does not indicate G0 it's in fact G2. I'm not saying that you don't know that already, but I would like to explain it for those who are confused when they see that.
When we split surface or curve they remain smooth. When we apply curvature comb, even if we pick both splitted parts, calculations are made to them separately. Exaggeration of scale depends on proportion between radius on a curve and curve length. Because these proportion usually are different for each side of split, we can see it immediately. Sometimes proportion are similar (like on a fairy flat curve) and curve comb looks good until we scale it up. Here is a simple example:

When proportion are the same everything look ok. One more example with big mismatch of these proportion:

Of course I don't claim that after split everything is perfect, it is perfect up to Fusion kernel tolerance. Because every build on splines and brep will be only approximation, and that could cause problems (this is usually main reason why solids in different CAD could come as set of surfaces).
@GeneralFault
At last I have to tell, that even if I build wingtip without changing your curves, you should consider such a change. I don't know how whole model looks like, but when we have tool that has some limitations, we should consider some adjustments to our initial plan.