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How would I evenly shave a component (not the same as scaling)?
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I have a complex part meant for a 3D printer. The printer oversizes outside perimeters by 0.3mm. It undersizes interior perimeters by the same amount. I want to run a ... shave command?
- choose a plane
- all faces orthogonal to this plane adjusted by X distance. Use ray-casting to find perimeter direction?
This is kind of similar to a shell command, but it works on the outside of a part instead of the solid interiors.
It would also be helpful for my press-fit laser cut designs - I could use a -X to add material equal to the laser kerf.