How would I draw a random rough finish for machining?

fishtruk
Collaborator
Collaborator

How would I draw a random rough finish for machining?

fishtruk
Collaborator
Collaborator

I have to simulate a "spark eroded" finish on a mold with rotary tooling. I have some rough grit media coming in next week to try to sandblast it but if that doesn't work I may have to machine it.

 

Anybody ever have to do this?

 

20160826_154643[1].jpg

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mike.mattera
Alumni
Alumni

In the past I've done something similar. A customer wanted to do some stippling on a knife handle. I suggested he raise the value of the tolerance for the cut on his 3D surfacing toolpath. Try a tolerance of .004 - .002 (inch) and try a test case to view the finish.

http://i311.photobucket.com/albums/kk462/Tonecod/handlemods003.jpg

 

 

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fishtruk
Collaborator
Collaborator

Thanks Mike,

 

I had given up - just now in fact.

 

The last image is exactly what I need albeit scaled down. Could you tell me how it was drawn?

And you mention 3D surfacing, which cut operation are you referring to?

 

Thanks a ton!

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mike.mattera
Alumni
Alumni

You dont need to draw anything. The surface is flat. You can use any toolpath you like. The one you choose will also effect the stippling appearance. A spiral toolpath would probably make it look more random than a linear/parallel. A small step for the cut and a large tolerance. You're essentially asking Fusion to create a sloppy/inaccurate toolpath over the surface.

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I_Forge_KC
Advisor
Advisor

Another method is to use the script for image2surface. It is basically a way to provide displacement mapping.

 

https://github.com/hanskellner/Fusion360Image2Surface


K. Cornett
Generative Design Consultant / Trainer

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fishtruk
Collaborator
Collaborator

Thanks I_forge, I think I have to go that route.

 

I'm looking for image2surface.  I searched for it on 360. No luck. Could someone give me a clue?

 

Thanks!

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I_Forge_KC
Advisor
Advisor

Use that link I included. It will take you to the download section and has a simple how-to.

 

 

You ought to be able to find a random noise bitmap for the displacement mapping or you can dig into the Fusion texture files and find the bump maps for things like the random texture plastic.


K. Cornett
Generative Design Consultant / Trainer

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mike.mattera
Alumni
Alumni

Spiral Toolpath. 1/16 Ball Mill.  .01 step over.  .03 tolerance.

stippling1.png

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fishtruk
Collaborator
Collaborator
Accepted solution

Thanks Mike.

That's a lot closer to home. The image2surface might be too much too soon. I have a 3 page printout to install and use the script.

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mike.mattera
Alumni
Alumni
Accepted solution

Nothing to design or draw with my method. You use the existing model.  You should probably add .020 stock and then use a .03 tolerance, so you dont cut to deep into the part.  Hope you found this useful.

 

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I_Forge_KC
Advisor
Advisor

Just keep the script in your toolbag. This was done in about 2 minutes...

 

Image2Surface.png



It works with a lot of images too... random patterns, diamond plate, moon surface, etc.


K. Cornett
Generative Design Consultant / Trainer

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