How to rotate a body around its z-axis?

How to rotate a body around its z-axis?

Anonymous
Not applicable
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Message 1 of 7

How to rotate a body around its z-axis?

Anonymous
Not applicable

Hi

I try to rotate a body around its z-axis (and not move it in any direction).

I would expect that as soon as I click the move-typ "rotate" the origin (x, y and z-axis) of the body would be shown, but there is nothing.

 

Can anybody please help me?

 

Thank you.

 

Alain

 

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Message 2 of 7

g-andresen
Consultant
Consultant

Hi,

try these

 

rotate vs free move.gif

 

günther

Message 3 of 7

wersy
Mentor
Mentor

You must select an axis first.
This can be an edge of a body.

 

Rotate.jpg

 

 

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Message 4 of 7

Anonymous
Not applicable

Thank you guys for your tips.

 

Doesn't a body have its own origin (like in any other 3d-Software)?

This origin in my case should be the center of gravity, isn't this possible?

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Message 5 of 7

g-andresen
Consultant
Consultant

Hi,


@Anonymous wrote:

 

Doesn't a body have its own origin (like in any other 3d-Software)?

Components have an Origin. Bodies are parts of them.


I recommend that you study the function of different joints.

 

günther


 

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Message 6 of 7

Anonymous
Not applicable

Joints? Is that something to smoke? Haha 🙂

Sorry, I'm jost joking.
Thank you, I will give it a try.

 

Just a sitenote that reminds me to the term of "joints":
Why does Autodesk call a function "move/copy" if there is also "rotating" behind it?
"Transform" instead of "move/copy", from my point of view, would generate less confusion 😉

Excuse me if I understood something wrong.

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Message 7 of 7

jeff_strater
Community Manager
Community Manager

Doesn't a body have its own origin (like in any other 3d-Software)?

This origin in my case should be the center of gravity, isn't this possible?


A Body does not have an origin.  A Component does have an origin - that origin will move with the component when it is positioned (with a Joint or Move Component, etc).  That component origin, however, has nothing to do with the Component's center of gravity/mass

Screen Shot 2021-09-19 at 9.12.01 AM.png


Jeff Strater
Engineering Director
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