how to create geodesic web on a double-curvature surface
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm trying to put a web of geodesic 'ribs' on the inside of a double-curvature surface. fancy way of saying I want to mimic the geodesic structure of this WW II wellington bomber:
Wikipedia has it 'The principle is that two geodesic arcs can be drawn to intersect on a curving surface (the fuselage) in a manner that the torsional loads on each cancels out that on the other.'
wonderful if this can be created in a mathematically accurate fashion, but right now I can't even create anything that looks similar to this on a generic fuselage section with double-curvature surface.
what i've done so far is to draw a simple grid pattern in a sketch, extrude, and trim off the excess using the shell. see below. i've spent lots of time to use the web and rib feature in Fusion, but the limit to use a planar sketch to generate these features and that the web/rib is generated normal to the sketch makes it unusable, unless i'm missing something. I think the geodesic structure should be made such that the 'ribs' should be perpendicular to the local surface everywhere along the ribs.
i've checked out every post on geodesic sphere and a lot on web/ribs
Help is much appreciated.