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Hexagons following circular path issue

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Message 2 of 25
richard552CX
1595 Views, 24 Replies

Hexagons following circular path issue

richard552CX
Participant
Participant

Hi, I'm having trouble removing the distortion where the hexagons meet. Does anybody have any smart ideas as to how I could fix this issue. I've tried tracing the hexagon and leaving one side off and following the path that way but I couldn't get it to work. : (

 

Thanks

hexagon around path.png

0 Likes

Hexagons following circular path issue

Hi, I'm having trouble removing the distortion where the hexagons meet. Does anybody have any smart ideas as to how I could fix this issue. I've tried tracing the hexagon and leaving one side off and following the path that way but I couldn't get it to work. : (

 

Thanks

hexagon around path.png

24 REPLIES 24
Message 1 of 25
richard552CX
in reply to: richard552CX

richard552CX
Participant
Participant

Hi, I'm having trouble removing the distortion where the hexagons meet. Does anybody have any smart ideas as to how I could fix this issue. I've tried tracing the hexagon and leaving one side off and following the path that way but I couldn't get it to work. : (

 

Thanks

 

hexagon around path.png

0 Likes

Hi, I'm having trouble removing the distortion where the hexagons meet. Does anybody have any smart ideas as to how I could fix this issue. I've tried tracing the hexagon and leaving one side off and following the path that way but I couldn't get it to work. : (

 

Thanks

 

hexagon around path.png

Tags (1)
Message 3 of 25

johnswetz1982
Advisor
Advisor

Is this a circular path or a a tapered circular path? Attaching the file would help. File>Export>*.f3d and attach.

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Is this a circular path or a a tapered circular path? Attaching the file would help. File>Export>*.f3d and attach.

Message 4 of 25
MichaelT_123
in reply to: richard552CX

MichaelT_123
Advisor
Advisor

Hi Mr Ritchard552CX,

 

The Earth is not flat and The Circle is not straight.

 

Create the 'distorted' hexagon first (utilizing radial segments of The Circle) and then pattern the shape.

 

Geometry, geometry, geometry,....|:)

 

Regards

MichaelT

 

MichaelT
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Hi Mr Ritchard552CX,

 

The Earth is not flat and The Circle is not straight.

 

Create the 'distorted' hexagon first (utilizing radial segments of The Circle) and then pattern the shape.

 

Geometry, geometry, geometry,....|:)

 

Regards

MichaelT

 

MichaelT
Message 5 of 25
davebYYPCU
in reply to: MichaelT_123

davebYYPCU
Consultant
Consultant

Your distortion is not distortion, it's expected behaviour when using a true Hexagon.

 

For a circular pattern you have to distort a true hexagon to a distorted one.

 

trHxgn.PNG

 

Might help....

0 Likes

Your distortion is not distortion, it's expected behaviour when using a true Hexagon.

 

For a circular pattern you have to distort a true hexagon to a distorted one.

 

trHxgn.PNG

 

Might help....

Message 6 of 25

TrippyLighting
Consultant
Consultant

Can you share your model ? (export as .f3d and attach to next post)


EESignature

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Can you share your model ? (export as .f3d and attach to next post)


EESignature

Message 7 of 25
Marco.Takx
in reply to: richard552CX

Marco.Takx
Mentor
Mentor

Hi @richard552CX,

 

This question here is a Design question.

But you posted on the manufacturing forum.

Please place these kinds of questions on the Fusion-360-design-validate & Documentation forum.

 

If my post answers your question Please use  Mark Solutions!.Accept as Solution & Give Kudos!Kudos This helps everyone find answers more quickly!

 

Met vriendelijke groet | Kind regards | Mit freundlichem Gruß

Marco Takx
CAM Programmer & CAM Consultant



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Hi @richard552CX,

 

This question here is a Design question.

But you posted on the manufacturing forum.

Please place these kinds of questions on the Fusion-360-design-validate & Documentation forum.

 

If my post answers your question Please use  Mark Solutions!.Accept as Solution & Give Kudos!Kudos This helps everyone find answers more quickly!

 

Met vriendelijke groet | Kind regards | Mit freundlichem Gruß

Marco Takx
CAM Programmer & CAM Consultant



Message 8 of 25
daniel_lyall
in reply to: Marco.Takx

daniel_lyall
Mentor
Mentor

@Marco.Takx  You can ask DM to move it.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

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@Marco.Takx  You can ask DM to move it.


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

Message 9 of 25
seth.madore
in reply to: daniel_lyall

seth.madore
Community Manager
Community Manager

@daniel_lyall  @Marco.Takx  I too can move threads around, so if you see something in the wrong place, just ping me


Seth Madore
Customer Advocacy Manager - Manufacturing
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@daniel_lyall  @Marco.Takx  I too can move threads around, so if you see something in the wrong place, just ping me


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 10 of 25

TrippyLighting
Consultant
Consultant

@richard552CX You appear to have posted this in two different sections of the forum. I ma not sure this was intentional, buts case it was, please avoid double posting. Thanks in advance!

Here's the thread on Design forum


EESignature

1 Like

@richard552CX You appear to have posted this in two different sections of the forum. I ma not sure this was intentional, buts case it was, please avoid double posting. Thanks in advance!

Here's the thread on Design forum


EESignature

Message 11 of 25

TrippyLighting
Consultant
Consultant

I am assuming this is what you're after:

 

Screen Shot 2019-08-13 at 8.40.41 AM.png


EESignature

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I am assuming this is what you're after:

 

Screen Shot 2019-08-13 at 8.40.41 AM.png


EESignature

Message 12 of 25
sjeffff
in reply to: richard552CX

sjeffff
Enthusiast
Enthusiast

Based on your image I assume you have a central point on which you try to create a hexagonal shape around it.


I recreated a simpler variant of this which can be viewed here:

https://a360.co/2YMhEym

 

The source of the problem is related to the 6 sided shape. I do not know if it is possible to get the desired effect you want by using  some mathematical formula to calculate the dimensions of the circle and the hexagon. In order to calculate how much fit on a circle. I don't think so, but would like to be proven wrong 🙂

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Based on your image I assume you have a central point on which you try to create a hexagonal shape around it.


I recreated a simpler variant of this which can be viewed here:

https://a360.co/2YMhEym

 

The source of the problem is related to the 6 sided shape. I do not know if it is possible to get the desired effect you want by using  some mathematical formula to calculate the dimensions of the circle and the hexagon. In order to calculate how much fit on a circle. I don't think so, but would like to be proven wrong 🙂

Message 13 of 25

seth.madore
Community Manager
Community Manager

Sorry @TrippyLighting , he started a thread in Manufacture and I just moved it over here this morning. I can flag one of the threads to be closed


Seth Madore
Customer Advocacy Manager - Manufacturing
0 Likes

Sorry @TrippyLighting , he started a thread in Manufacture and I just moved it over here this morning. I can flag one of the threads to be closed


Seth Madore
Customer Advocacy Manager - Manufacturing
Message 14 of 25
chrisplyler
in reply to: richard552CX

chrisplyler
Mentor
Mentor
Accepted solution

 

Well, the problem is simple geometry. A true hexagon has parallel opposite sides. You want to have a pattern of them radially. So the sides of one aren't going to be parallel to the sides of the one beside it.

 

You're going to have to construct a "distorted" hex. I've used 10-deg of arc to construct mine on, so that I can evenly put 36 instances around the circle and their sides will overlap correctly.

distortedhexagons.JPG

1 Like

 

Well, the problem is simple geometry. A true hexagon has parallel opposite sides. You want to have a pattern of them radially. So the sides of one aren't going to be parallel to the sides of the one beside it.

 

You're going to have to construct a "distorted" hex. I've used 10-deg of arc to construct mine on, so that I can evenly put 36 instances around the circle and their sides will overlap correctly.

distortedhexagons.JPG

Message 15 of 25
chrisplyler
in reply to: sjeffff

chrisplyler
Mentor
Mentor

@sjeffff wrote:

 

The source of the problem is related to the 6 sided shape. I do not know if it is possible to get the desired effect you want by using  some mathematical formula to calculate the dimensions of the circle and the hexagon. In order to calculate how much fit on a circle. I don't think so, but would like to be proven wrong 🙂


 

I think I've proven you wrong in my previous post. You can use it for ANY shape. It's simple. Divide the number of instance you would like to have into 360-deg, and make the width of your shape that many degrees wide.

 

If you want hard values, of course, you're going to have to know the radius of the circle and plug that into the equation as well. But since we can design graphically in a sketch, we can set it up so we don't need to do that math. We can instead just lay out our desired slice of the pie and construct our shape within it. If you constrain everything properly, it will even adjust with a diameter change of the circle.

 

It works if you change the degrees of the pie slice also, although of course you will have to edit the quantity of instance in the pattern to match.

 

Screencast will be displayed here after you click Post.

3145d348-1fef-413c-a503-26b7b3eb4748

https://knowledge.autodesk.com/community/screencast/3145d348-1fef-413c-a503-26b7b3eb4748

0 Likes


@sjeffff wrote:

 

The source of the problem is related to the 6 sided shape. I do not know if it is possible to get the desired effect you want by using  some mathematical formula to calculate the dimensions of the circle and the hexagon. In order to calculate how much fit on a circle. I don't think so, but would like to be proven wrong 🙂


 

I think I've proven you wrong in my previous post. You can use it for ANY shape. It's simple. Divide the number of instance you would like to have into 360-deg, and make the width of your shape that many degrees wide.

 

If you want hard values, of course, you're going to have to know the radius of the circle and plug that into the equation as well. But since we can design graphically in a sketch, we can set it up so we don't need to do that math. We can instead just lay out our desired slice of the pie and construct our shape within it. If you constrain everything properly, it will even adjust with a diameter change of the circle.

 

It works if you change the degrees of the pie slice also, although of course you will have to edit the quantity of instance in the pattern to match.

 

Screencast will be displayed here after you click Post.

3145d348-1fef-413c-a503-26b7b3eb4748

https://knowledge.autodesk.com/community/screencast/3145d348-1fef-413c-a503-26b7b3eb4748

Message 16 of 25

TrippyLighting
Consultant
Consultant

I though had already answered that in my post and the  model provided above.


EESignature

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I though had already answered that in my post and the  model provided above.


EESignature

Message 17 of 25
sjeffff
in reply to: chrisplyler

sjeffff
Enthusiast
Enthusiast

Thanks, do have to say that it took me quite some tries to figure it all out. The trick is to use that 10 degrees mark from the central circle. Rather than just drawing a hexagon via a sketch tool, and adjusting its angles. After further study of you image I noticed that you did not used this polygon tool at all, but just used a circle. Thanks for proving me wrong ;-). I didn't know that you can still call a 6 sided polygon a hexagon. Without all 6 sides being equal in length.

 

https://a360.co/2YMhEym

 

0 Likes

Thanks, do have to say that it took me quite some tries to figure it all out. The trick is to use that 10 degrees mark from the central circle. Rather than just drawing a hexagon via a sketch tool, and adjusting its angles. After further study of you image I noticed that you did not used this polygon tool at all, but just used a circle. Thanks for proving me wrong ;-). I didn't know that you can still call a 6 sided polygon a hexagon. Without all 6 sides being equal in length.

 

https://a360.co/2YMhEym

 

Message 18 of 25
TrippyLighting
in reply to: sjeffff

TrippyLighting
Consultant
Consultant

@sjeffff wrote:

I didn't know that you can still call a 6 sided polygon a hexagon. Without all 6 sides being equal in length.

 


You can! The case with 6 sides of equal length is simply a regular hexagon


EESignature

0 Likes


@sjeffff wrote:

I didn't know that you can still call a 6 sided polygon a hexagon. Without all 6 sides being equal in length.

 


You can! The case with 6 sides of equal length is simply a regular hexagon


EESignature

Message 19 of 25

chrisplyler
Mentor
Mentor

 

Six side of equal length at equal angles to each other. It's infinitely possible to have six sides of equal length without the figure being a regular hexagon.

 

@sjeffff  I did use a regular hexagon in my sketch, to help me construct the distorted one. I only used the circle to make it easier to define the circumscribed polygon. The circle isn't necessary, just made it easier for me. You can see it in blue. For the distorted one, I used the same upper and lower points, and made the upper two lines and lower two lines colinear with the regular one's lines, but with outside end points falling on the 10-deg pie slice sides.

 

There is any number of ways you might construct a distorted figure. That's just how I chose to do it.

 

hex.JPG

0 Likes

 

Six side of equal length at equal angles to each other. It's infinitely possible to have six sides of equal length without the figure being a regular hexagon.

 

@sjeffff  I did use a regular hexagon in my sketch, to help me construct the distorted one. I only used the circle to make it easier to define the circumscribed polygon. The circle isn't necessary, just made it easier for me. You can see it in blue. For the distorted one, I used the same upper and lower points, and made the upper two lines and lower two lines colinear with the regular one's lines, but with outside end points falling on the 10-deg pie slice sides.

 

There is any number of ways you might construct a distorted figure. That's just how I chose to do it.

 

hex.JPG

Message 20 of 25

TrippyLighting
Consultant
Consultant

According to my "sources" a regular hexagon also needs equal interior angles 😉

 

Screen Shot 2019-08-13 at 1.42.42 PM.png


EESignature

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According to my "sources" a regular hexagon also needs equal interior angles 😉

 

Screen Shot 2019-08-13 at 1.42.42 PM.png


EESignature

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