Getting ready to create a Udemy Training course on Fusion 360...

PhilProcarioJr
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Getting ready to create a Udemy Training course on Fusion 360...

PhilProcarioJr
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As the title says I am getting ready to start making a training course on Udemy and would like to know what people would like to see.

This is going to be a modeling and rendering course.

This is going to be an entire project from start to finish covering all aspects of setting up your projects and different ways of working with your files.

I would like to do a model that covers the use of solid, patch and the sculpt environments.

So any suggestions on what to model for the course?

 

Cheers

Phil



Phil Procario Jr.
Owner, Laser & CNC Creations

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brianrepp
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No suggestions per-se from me, but love that you're going to do this!

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TMC.Engineering
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I would think some kind of consumer product would be interesting.  they have plenty of marketing that could be emulated for the rendering and usually have swoopy surfaces with interesting textures.

 

some ideas.....

 

A vintage 1998 iMAC,  Philco Predicta, Radio, cpap mask, helmet, yard trimmer, portable speaker, blender

 

iMac-ad-Chick-not-geek-1024.1390540220.jpg41S++imthVL.jpg

 

TV_Philco_Predicta.jpgVintage-Art-Deco-Mid-Century-Crosley-Atomic-Retro-Bakelite-Radio-06-msl.jpgMasks-QuattroFX-for-Her_heroimage.jpg.CROP.thumbnail.453X343.png

helmet.jpgtrimmer.jpgblender.jpg

 

 

 

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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brianrepp
Community Manager
Community Manager

Ohh those glorious "vintage" iMacs! 🙂

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PhilProcarioJr
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@TMC.Engineering

I know this is probably going to sound funny but consumer products lack the level of detail I am going for with this project, and to be honest I could model them in less then a day.

One thing I don't want to do is simple...I would rather make a consumer product as a free training for the community.

 

With this project I'm looking more towards a 2 week long course...at least 60 hours of training. (I want to show even new people that complex models are no harder to make then a bolt.)

At least in my opinion they aren't...

 

So I was thinking something like this:

wip_steamcar__texturing_by_aci_roy-d5fb5fk.jpgScreen shot 2011-07-19 at 9.52.15 AM.png



Phil Procario Jr.
Owner, Laser & CNC Creations

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PhilProcarioJr
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Even this model I made in Fusion 360, which has over 2000 bodies in it is probably as simple as I would want to go.

The only reason I would consider a model like this is because:

1) It's a large assembly with great performance

2) It shows how to make insets

3) It uses all modeling environments (solid, patch and sculpt)

4) After modeling it the user would understand how to make just about anything

 

I want this course to be a complete course that makes any user comfortable modeling anything in Fusion 360.

Most people that know me know that I don't do simple....simple gets boring to fast. Smiley Very Happy

RedAstrayLaserGunrev1.0 v16.png



Phil Procario Jr.
Owner, Laser & CNC Creations

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TMC.Engineering
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@PhilProcarioJr, I am all for ambitious projects!

 

I am not sure how Udemy works, but I found in live training people are way slower than I am. For example and simple pillowblock that takes 10 minutes for me to make takes two hours to go through in class.  Some people struggle at that pace and others have no trouble.  This is a 101 intro class so I spend time with getting preferences setup, talking about sketching, simple parametric modeling. I intentionally leave features partially completed so they can go back in time and "fix" issues.  Point is, there is probably a big gap between what you can get done and what someone else can get done.  

 

I totally agree that complex systems are really a repetitive extension of simple steps.  I would also say that robust modifiable designs are difficult for people to achieve.  I would think that something like the iMac or blender could take someone 60 hrs to complete especially after failing a few times along the way.  After all failure is also a part of learning. It also depends how far into modeling and what topics you want to cover. there are lots of little pieces below the surface of those things that can be modeled.  They wouldn't be needed for rendering but would need be to make a "real" product.

 

While babbling on here, I guess what can effectively be covered really depends on what level the student comes in at.  Maybe a list of requirements to take the class and specific features you want to teach can guide you one your project choice.

 

just some thoughts might not be helpful at all.

 

 

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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PhilProcarioJr
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@TMC.Engineering

I understand everything you said and agree completely. I would just rather do (what I call simple) projects like the blender as a free tutorial. The blender will not teach "enough" of the hard elements of Fusion 360. It will only scratch the surface of T-Spline work and leave users frustrated that they can not create their own "more complex" T-Spline work.

 

In the examples I showed earlier, they would cover almost all T-Spline creation cases because there are so many different types of forms. T-Splines is the key tool that sets Fusion 360 apart from the rest of the pack. I want to cover all use cases for them. I want people to understand that T-Splines are the key to next to impossible form creation. I also want to teach them how to use T-Splines and retain the accuracy CAD demands.



Phil Procario Jr.
Owner, Laser & CNC Creations

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TMC.Engineering
Collaborator
Collaborator

I for one would love to see more use cases of t-splines.  Especially something more than an abstract blob you move around.  Like you mentioned holding tight tolerances and integrating them with the other tools.

 

can't wait to see what you come up with.

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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TrippyLighting
Consultant
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I have no specific requests, or suggestions as to what should be modeled. It is really irrelevant in terms of the actual learning contend. The object itself has more of a marketing purpose 😉

 

Hover I fully agree the the training should cover complexity. There are enough beginners tutorials out there that explain how to model this or that. There is very little out there that aims at advanced users.

 

It is actually not the pure mechanics of modeling that is the real difficulty with more complex problems. It's the ability to reduce a complex problem to the simpler elements and understand how they interact to form a complex object. That is something many people have a problem with.

 

 


EESignature

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daniel_lyall
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Something you could do is a plane there are a few people that ask about this subject at least once a week


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O.Tan
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Now that's a 3D Model I'm interested to see being modelled! I'm guessing you'll be using T-Splines? 😛



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mcramblet
Collaborator
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Something like that "laser rifle" would be sweet. This might be just me, but modeling something that you could actually hold in your hands gives a better frame of reference, when learning. Maybe it's just the scale of the item that helps, or the fact that the level of detail of an object that you can hold in your hand is easier to relate to. Watching someone model a building, for example, wouldn't interest me, because the level of detail would need to be lowered so much to make the model practical. A smaller object, with a fine level of detail, seems much more interesting. Just my 2 cents, though. Regardless, I'll check out the course, once it's complete.

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PhilProcarioJr
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@O.Tan

I will definitely cover T-Splines.

 

@mcramblet

A Lot of people I have talked to want me to do the laser rifle and the model that goes with it. That is a larger project I am working on.....I might have to do the whole thing and break it up into multiple courses, but the gun would be one full course because it is very complex.

Here is the model holding the gun I based my Laser Rifle off of. The laser rifle in the kit was too simple for my tastes so I added my personal touch to it.

This was meant to be a 3d print that would be about 5 feet tall when done. Another ambitious project i'm committed to. Smiley Very Happy

As you can see there would be a lot of T-Spline work in this model.....

2231.jpg



Phil Procario Jr.
Owner, Laser & CNC Creations

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PhilProcarioJr
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I think I might just go with the laser rifle....I see a lot of opportunities with this project.

Maybe I can even convince @HughesTooling Mark to do a collaborative training on CAMing this after the model tutorial is done, that is if he would like to make some extra money. Smiley Wink

RedAstrayLaserGun1.pngRedAstrayLaserGun2.pngRedAstrayLaserGun3.png



Phil Procario Jr.
Owner, Laser & CNC Creations

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mcramblet
Collaborator
Collaborator

That would be a fun project. I'd purchase that course!

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mcramblet
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@PhilProcarioJr-

 

Be sure to update this post when the course becomes available.

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