Faster Inserting....An "Insert Reference" for Fusion 360?

Faster Inserting....An "Insert Reference" for Fusion 360?

tookemtoni
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Faster Inserting....An "Insert Reference" for Fusion 360?

tookemtoni
Collaborator
Collaborator

What are the ways to make inserting faster in Fusion 360?  An example would be Solidworks Reference Geometry > Mate Reference to speed up inserting files into other files.  

 

Attached is an example inserting the Rafix connectors.  

 

Fusion360_OER3hWW5ub.jpg

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Message 2 of 10

mango.freund
Advisor
Advisor
hello, you can define an origin joint point with which it is possible to do it faster. however, the prerequisite will be that you make the setting points in the sketch that you want to catch later. problem: a separate component alignment for each direction. I would personally create an avatar that can be placed without orientation. this also keeps the component much smaller and is faster.
greetings mango
Message 3 of 10

TrippyLighting
Consultant
Consultant

Your best bet is explicit joint origins on the components to be inserted and on the insertion points in the assembly.

I can demonstrate the behavior if needed. It can come in very handy.

 

In my day job, I work with SolidWorks and Fusion 360. The latter has no equivalent functionality comparable to the Mate References (Also called Smart Mates) in SW. Inserting components in SW is much faster than in Fusion 360.

You can CTRL-drag parts directly from the Feature tree close to the location you want to assemble the part to.

If that part has mate references, then it will snap and mate into the right location.

Similar functionality can be found in Autodesk Inventor.


EESignature

Message 4 of 10

tookemtoni
Collaborator
Collaborator

Could this be what you mean by "avatar" ?

 

Fusion360_r0cM7kdIKn.png

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Message 5 of 10

mango.freund
Advisor
Advisor
Not really like that, but you made the hole and the cross holes. as an avantar, a form that does not need orientation but shows the same name and order number is suitable. a simple colored disk with the same diameter. order/item numbers appear in your parameter parts list, but the actual form used is just a locking part. you can even apply a corresponding texture (like stickers) for rendering. best regards mango
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Message 6 of 10

tookemtoni
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Collaborator

Thanks.....I don't understand this part..."a simple colored disk with the same diameter. order/item numbers appear in your parameter parts list, but the actual form used is just a locking part. you can even apply a corresponding texture (like stickers) for rendering"

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Message 7 of 10

tookemtoni
Collaborator
Collaborator

@mango.freund @TrippyLighting 

 

Adding a Joint Origin was a big help!  The goal of further discussions in this thread are to see how to make it even faster.

 

Joint-Origin.png

 

 

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Message 8 of 10

mango.freund
Advisor
Advisor

hallo @tookemtoni thanks for the file.

It's not up to me to judge this artifact and that's why I'm withdrawing from the discussion.

I've installed a lot in my life, but how many bodies and components for one simple connection? ---

for your work you have 12 connections! there are realy a lot of bodies.

What ever. good luck.

 

how many body for one connection.PNG

 

 

mango

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Message 9 of 10

TrippyLighting
Consultant
Consultant

I would say that component patterns can help reduce the amount of joints needed.

But you already shot yourself in the foot when you placed the main body willy nilly free in space and not symmetric to the origin.  


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Message 10 of 10

TrippyLighting
Consultant
Consultant

@mango.freund those aren't artifacts. If they are what I think they are,  it is a very nifty way to create a library part for reuse, that carries it's own cutouts. I've posted that method only a few times on the forum.

The idea is (or so at least that is how I use it) that you joint the component where you need it and then use a combine/cut to create the cut-out in the part that receives the component.

This avoids a lot of repetitive sketching.


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