Newbie lesson:
Created a cube by extruding a rectangle. Then solid/hole to create a thru-hole from one the cube's face. Learned that I can move the hole using the timeline to select the hole's features.
Then tried to access the hole's feature by selecting the hole on the cube's face. Drew a box around the hole, left-click, etc, could not select the hole itself -- except by rotating the cube and selecting the hole from the backside.
Learned: I was viewing the cube shaded, at an angle. To select the hole from the original face, I needed to draw a box that encompassed the entire hole as it passed through the cube, including all non-visible portions.
I get this, kind of.
K
Solved! Go to Solution.
Solved by jhackney1972. Go to Solution.
Hi,
rightclick/doublecclick the hole feature in the timeline > Edit feature
günther
re: "why not edit feature".
The problem I was having was accessing the Edit Feature at the hole on the face of the cube.
Turns out it is a bit more complicated. I had first drawn a circle on that face and extruded it through the cube. Then I used the solid/hole command for the second hole. I was having problems with the second hole, but it is actually with both.
If I make a new file, replicate everything on the timeline, the problem doesn't exist.
The only difference I see is that (on the attached file) there is a yellow highlight around the second extrude on the timeline. But, if I move back on the timeline to after the second extrude and re-create the two holes, the problem is gone.
I take back my "get it, sort of" comment. 🤔
@kmanuele wrote:The only difference I see is that (on the attached file) there is a yellow highlight around the second extrude on the timeline.
I take back my "get it, sort of" comment. 🤔
I recommend that you start over from scratch.
I recommend that you create the first sketch and then - STOP - and Attach your file here for diagnosis before continuing to next step.
By going step-by-step we can resolve the logic behind each and every step.
I'll try to reproduce. In the meantime, here is another example without a yellow highlight.
As I was constructing the part, I had access to all the holes and the slot just by hovering the mouse over them.
Then, at some point, I lost access to the vertical hole through the top. It seems like the top plane has closed off the hole.
As before, I can access the hole from the bottom, or via the timeline.
Go to the Browser, under Sketches, and turn off the visibility of Sketch 3. This is what you are finding when hovering over the hole.
John Hackney, Retired
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Wow! Thanks !
I also see a lock on that sketch. Not sure what that means, but I was able to reproduce what may have happened, I believe:
I select top surface, right-click select Sketch, and draw a figure - circle, for example. That creates a new sketch on the surface, hiding the hole. Delete the circle. The sketch stays there, and the lock symbol appears.
K
Hi,
The supposed lock symbol signals that a sketch is completely defined.
This means that all elements are defined by dimensioning and assignment (coincidence, vertical/ horizontal alignment...) to other sketch elements.
A sketch is recognized as completely defined even if it does not yet have any elements.
günther
re: locked sketch
Ok, I think I see what's happening, but not what purpose it serves. The lock doesn't seem to affect the sketch.
Also, the term "visible" seems to mean more like "functional" or "active" for sketches.
Thanks again for the dialogs. Very helpful as I wade into Fusion 360.
K
Stop calling it a lock😁 Even though it looks like a lock, it's not a lock. A confused UI designer couldn't figure out an appropriate icon to show a fully constrained sketch. This would be better:
ETFrench
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