hey, I was trying to change the taper angle along a surface, having the tip of an object with a very high angle(30mm taper for example) and having it seemlessly go down to about a 15mm taper along the sides. I figure i should mention i am a new user to all of this aswell, any help would be apprecieated, thanks!
Not found anything thing in the file that measures 15 or 30 exact.
Describe what you want to do, with sketch and body info, we can't guess.
Might help....
the key detail in there was "for example" i decided to provide my file in the end just in case it would help aid the written communication- there didnt have to be guessing involved. however, it is better that i should provide my exact problem, as for that, i apologise. on that project is 3 different bodies; body 3, 8, and 12. I am reffering to body 12. body 12 is like a U or a V shape, it comes down to a point. my goal is for the tip of that point to, seamlessly, have a higher taper at the tip, and a lower taper at the ends of the shape. there is no specific taper numbers i can give, as i need to experiement with it, but i am unsure if it is even possible, or how to do so, on fusion 360.
I am reffering to body 12. body 12 is like a U or a V shape, it comes down to a point. Really.
my goal is for the tip of that point to, seamlessly, have a higher taper at the tip, and a lower taper at the ends of the shape. there is no specific taper numbers i can give.
Cut the body on an angle?
no, I'm trying to taper the body apokg the sides. Currently it was extruded at a taper of ~27 I believe? But the entire body has that taper, which wasnt the goal
no, Draft/Taper doesn't work that way. There is no such thing as a "variable taper" (like, say Variable Fillet). You could, though, define a surface body along a spline curve that gets the "taper" that you want, and split the body, remove the part you don't want:
Model is attached for reference
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