another freeform 2d bezier / spline curve tool 2d sketching approach idea

another freeform 2d bezier / spline curve tool 2d sketching approach idea

Anonymous
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another freeform 2d bezier / spline curve tool 2d sketching approach idea

Anonymous
Not applicable

i would love to see a 'traditional' adobe illustrator bezier/path vector tool style tool as an additional feature imprelemnted in F360's 2d sketch environement , and i'm talking for us, artists and non proceedural / cad drafter people who model and design stuff just out of the head and as we feel it.

 

i know that might sound irrational and weird for hardcore proccedural CAD drafters, but here is what i have in mind:

 

I'm saying that because , most of the time, when i have an idea in my head of an object i want to model, i don't necesserly  know yet what are the exact dimensions of this or that side of it must be , but i already know that i would like to profile it up and materialize it quickly,... (because it is already floating around and is 3d materialized in my head.)

 

 

.. aaand there comes the point where i have to face that cold and rough proceedural CAD style 2d sketch drawing environement as it is present now in F360. And as an artist, i see it as a brickwall because of its CAD specific drawing proceedural constraints that i'm unfamiliar with.

 

Certainly, it has it's defined purpose, but why wouldn't be there an additional 'freeform' spline/bezier feature for people like me?

 

As far as i have understood, with little F360 learning experience i have, pretty much everything we draw in 2d is computed with dimensions and constraints we set; etc

 

Now, here is how i see a 'freeform bezier' 2d sketching approach as an additional feature suggestion to be implemented to be used as freedom of 2d sketching:

 

1) start with a construction palne / surface with dimensions LxW that we set as approximate size for the begining and which would serve as a sort of a base/start 2D workspace plane REFERENCE of the 2d profile sketch we will begin to draw,  (for example a 2d construction plane of 40x30cm)

 

2) within that construction plane having 40x30cm as workspace/surface constraints , i would start FREELY 2d drawing/sketching stuff using traditional-conventional BEZIER vector curves/path/anchor and control points i'm familiar with by just drawing stuff out of the head, freely, without any need to set proceedural dimensions to none of the lines, rectangles or circles diameters...

 

3) once i'm done with my 'freeform' 2d bezier drawing; still remaining inside the 40x30cm workspace base plane as defined in the begining, there should be a possibilty to 'convert' what i did into proceedural 2d sketch by computing all dimensions of the curves and lines i created and then made available for further processing as it is now in sketching, extruding, push/pulling etc

 

I presume, due to the technical concept of F360 core mechanics and computational conesquences of such a conversion, such method and approach would be final and "destructive" (wich means the unability to come back in the time line and modify my freeform bezier 2d sketch)  .. but that is ok, because on a traditional drawing desk, we scrap the sheet, can it, and start over..

 

I don't know how well i have expressed the idea i had in mind or if you dev guys are already coming up with something different, similar or a completely another idea and approach to what i tried to explain, but definitely, there should be such a 2d sketching traditional bezier drawing feature implemented in F360, that in order to accomodate both , cad proceedural drafters and provide freedom of creation for just brainless artists like me.

 

regards,

G.

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O.Tan
Advisor
Advisor

Hi,

 

Correct me if I'm wrong but it seems what you wanted already exist in Fusion, the Spline tool can be found under the sketch bar

 

Screen Shot 2015-12-23 at 9.59.46 AM.png

 

 



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

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Message 3 of 5

TimeraAutodesk
Community Manager
Community Manager
 
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Message 4 of 5

AutoDesk99UGT
Enthusiast
Enthusiast

As far as I can tell, you are wrong.  I spent 5 minutes creating an egg shaped spline in Corel Draw.   I spent over an HOUR trying to do that with Fusion 360's splines, which seem like they should be the same, except when I move the handles on the ends the thing freaks out, looping the line, and I had to zoom way in to be able to move it just a bit.. and anyway, I finally 'solved' it by using two curves, if I made the curves tangent to each other (seems co linear would also work if tangent isn't right?), but that isn't an option (at the ends) it totally freaked out the drawing and I had to undo.

 

Wasted so much time and finally got it right...

 

Then I wanted to enlarge it because I created it too small.. LOL, yeah, no, don't try that.. (Hey, select the items and resize?  Nope.  And I had ended up using the other curve (the one with a single distance factor to it - never heard of this curve before)  -so when you make it larger, that number isn't right anymore... so you need it to be set to other height * 0.024 or something.. which I tried to do, but couldn't get working...

 

Anyway, doesn't seem like you have them in the app, or if you do, your implementation sucks compared to every other implementation that exists.. (I've used maybe 10 other apps with this feature, so I'm pretty good at it.. in Coreldraw, I did this for my laser engraving work (professionally for a year) all the time and got really good at getting them correct... why did it take me so long with Fusion 360 with that kind of experience?

 

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Message 5 of 5

RA_Nouveau
Enthusiast
Enthusiast

I know this is an old post, but I also using inkscape want to import Clothoid splines for the same reason. I just need to settle/lock a design because once they are set then they won't dynamically update.

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