Airplane Project Needs Lofting help
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I just started Fusion 360 about 3 weeks ago so I can 3D print the fuselage of a T-2C Buckeye jet trainer for a radio control plane.
I’ve done a lot of reading and watching how to videos but have run into a bit of a roadblock and could use some advice and help.
I’ve created all the cross section profiles from the drawing in order to establish the plane outlines. I put the cross sections on the construction planes to enable lofting the plane. Unfortunately it’s a pretty complex shape, needing lots of spline points to match the profile. I drew 1 side of each cross section and then mirrored the other side of it.
I tried lofting the profiles but I run into real issues with getting the loft to be straight. Often it wont even loft for me due to the complexity of the shape.
Manual editing of the loft wasn’t working. I tried to manually edit the mapping points, but moving each point was taking 10 – 15 seconds just to move the point. I would click on the point, move it and had to wait for 10 seconds for the computer to move the point and then redraw the body. Its not a slow computer with little memory either, not sure why it goes so slow. Sometimes just moving the points cause the program to crash. Besides that the process isn’t really conducive to both sides being identical. Also ran into the program not saving the changes I made. So while its possible to do, I clearly need a better approach.
I tried using rails with the loft, that helped a bit but manual editing was still needed. Again painfully slow to manually edit the mapping points, and getting both sides the same was difficult.
I could change the approach and do half the cross section, loft and then mirror the body, not sure if that is a better approach.
I tried using the sculpt mode and a tspline cylinder for the fuse middle. That works to some extent but getting the front and back lined up to the other bodies is still an issue. Is there a better way to be more precise with sculpting?
So Ive come to a point where I could use some real advice from people more experienced with Fusion
So here are questions and items that I need help with
- Any ideas on how best to break the jet up into pieces. I broke up the fuse at the inlet and exhaust locations due to the extreme changes in the profile, does that make sense or would there be a better way to break down this build?
- Why does the editing of the loft mapping points become so slow, what needs to be changed to make that faster? Is here a way to turn off the redraw until all the mapping points are moved?
- When I used rails for lofting I had 4 rails for the shape, top, bottom, right and left. Are more needed, or are there locations that would work better?
- Manual editing of the tspline shape in sculpt mode is exteremely tedious, is there a way to select points and move them to match the sketch lines on the construction plane.
- How do you merge 2 lofts so that the edges disappear, and any slight mismatch gets aligned?
- Is it possible to smoothly merge a loft done in the modeling to a tspline cylinder done in the sculpt space, if so how is that done?
- Any ideas for fixing the nose? Its an ellipse, coming to a point. Lofting doesn’t seem to work all that well for the rounded nose. I tried tangent at the point, but that did not smooth out the shape. Is there a better way to draw the nose shape, and then have it match the rest of the loft at the first cross section?
- Is there a help file somewhere that describes all the colors of the points on the screen. When I connect the rails, the intersection of the plane with the sketch is red, but what are the yellow points?
Any and all advice, explanation, pointing me to helpful videos is appreciated.
Thanks
Ken