Question.
I am making a lamp shade. I sketch, revolve and then shell. When I export this to an STL, I want to print in Vase Mode. Meaning a single 1mm wall. What happens is that the wall of the lamp shade is hollow and I get two 1 mm walls on the circumference. So my question is how do I make a single walled shell from a sketch? I am new to CAD and design, so this may be a rudimentary question.
question is how
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Solved by SaeedHamza. Go to Solution.
If you attach your model I can show you
I believe the trick is to not work with a solid, but with a surface. You'll have to change into the Patch environment and there, when you revolve a sketch you'l create a surface instead of a solid.
The cutouts you create by splitting faces or (surface) bodies.
Hi,
You can create an offset from the sketch and then connect both the original and the offset to get a closed profile for the revolve, and that will save you the trouble of using the shell command
Here is a screencast for better understanding
Regards
The OP is trying to use vase mode in his 3d printing slicer software. @TrippyLighting is right, working in patch made is what he needs to do. Using a solid usually messes up vase mode in most slicers.
vase mode, in all the slicers i have used, does not control wall thickness. it just slices off the top layers of a model, and takes the infill out.
example. you draw a 1 inch square cube in fusion.
put it thru your slicer in regular mode, you will get a 6 sided cube, with the center of the box infilled.
now, take that same cube, put it thru slicer in vase mode, and you will get what amounts to a hollow box without a top.
if your model already has no top, vase mode is not really what you want.
draw the model with 1mm walls.
and use it as is in your slicer.
i just made a lamp shade for my bench grinder, this way. 3d printed in luminecent filament.
I am following your suggestion and I can create/draw the basic shape in Patch. I am unable to create holes or patterns. How do I use split face to create circles in a pattern around a circumference?
Maybe I need to ask in the Simplify3D forums. If I try to draw as a patch and split face I get crazy artifacts when I try to 3d Print. I need to create 12 lamps and I am trying to decrease print times to 5-8 hours each by using Vase mode.
Did you thicken the bady, or did you leave as a surface?
Simplify3d in vase mode can give weird results when the object has thickness AND has holes in it. A combination of the right thickness and settings can tweak this out, but it's easier to just leave it as a surface.
if that's not it, attach your latest and I can put it in my simplify3d program and see what I'm getting.
Not sure I understand surface in your context. After sketching the shape, I revolve (in model) I can only revolve a body. I then sketch holes and use pattern to "wrap" the body of the lamp after extrude.
@laughingcreek wrote:Did you thicken the bady, or did you leave as a surface?
Simplify3d in vase mode can give weird results when the object has thickness AND has holes in it. A combination of the right thickness and settings can tweak this out, but it's easier to just leave it as a surface.
if that's not it, attach your latest and I can put it in my simplify3d program and see what I'm getting.
never mind. I just tried with a hole in the surface, and evrything I said above is incorrect. I was going from memory on a past project. sorry.
I'm getting a weird result also. The simplify forums may have some help
By surface, I meant something like if you go to the patch space and revolve a line (as opposed to a profile). But I don't think the pattern tools will work for you if you do that.
It's Moot anyway b/c I was thinking s3d would behave better with a simple surface (no thinkness) but I was wrong, doesn't seem to matter with the holes in it.
It does seem to work if the thickness is real thin (160%) of extrude width, outer shells set to 1, NOT in vase mode, all the infill and stuff set to 0. But it does lay down to lines per layer, even though it's set to 1.
Seems to make since that case mode wouldn't work because its expecting a continuous path that isn't broken up.
Wow! That's a great tutorial for how to create a quick vase, and unlike using the solid and extruding, it looks like this would be parametric, with the ability to change things later. Thanks!
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