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I am trying to do something similar to the drive joint example here: https://forums.autodesk.com/t5/fusion-360-api-and-scripts/inverse-kinematics-robot/m-p/5901869#M944
However, my layout is different than the example. The Joints are on the main level, not under a particular geometry. I was wondering how to directly get the joint angle in its own context, without first getting the 'piston' component.
Basically I just want to write something similar to:
Rev1.setAngle(x)
Thanks
Solved! Go to Solution.