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I've run into problems using FbxTime::eFrames30Drop. I've written the following code snippet to demonstrate: FbxTime time;
time.SetSecondDouble( 1.0 );
auto frameCount = time.GetFrameCount( Fb...
FBX SDK 2020 reference documentation has been broken for a few days. Here: https://help.autodesk.com/view/FBX/2020/ENU/?guid=FBX_Developer_Help_cpp_ref_index_html
Hello, I was wondering how to assign Vertex Normals with the mapping mode eByPolygonVertex and reference mode eIndexToDirect. These modes work fine when I'm writing UV elements, but they did...
Hello! I'm using Maya 2023 and Unreal Engine 5 which both are using Python 3.9 But I can't find the SDK here : https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2...
My FBX file has the issue, the FBX file looks strange in FBX Review App, like this: But it looks correct in Unity Editor 2020, like this: In my own importer, it has the same issue of the FB...
Hello, I receive fbx file from a 3D artist and I try to import it into C++ platform (openFrameworks). There is a fbx plugin (ofxFBX) that enables to read fbx file. It uses fbxsdk 202...
Hello, I'm having trouble handling FBX files using FBX SDK 2020.2. I've created a C++ program that utilizes the libraries of FBX SDK 2020.2. This program imports an FBX file, removes some unwanted o...
Hi, I am working on an FBX exporter for Unity. I am almost at the end, but I am facing an issue where the whole exported output is mirrored/flipped on the X-axis (not rotated, but fully mirrored - in...
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export result
I've just checked "ImportScene" sample does not do this. I assume that FbxManager::Destroy automatically destroys associated FbxIOSettings instance because FbxManager::Destroy Fbx...
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Destroy
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FbxIOSettings
I have exported a physics simulation model (wind turbine) from a simulation program as FBX where every rigid body has animated location, rotation, and scaling properties. There is no skeleton defin...