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I made an Fbx witch has two meshes but the back mesh appears in front of the front mesh in Autodesk FBX Review. Do you know how to make the model look like it does in the viewport when viewed in Auto...
I'm attempting to import an fbx scene, add a camera, animate the camera, then export the modified file; however, am struggling to apply the animation to the camera properly. I have a l...
I made a animation in maya with a bone`s scale is zero to resize the mesh i bounds;But when i export to another software i found the animation is broken!So i check the FBX Import Code and found when ...
- Tags:
- return value Error
I am using the FBX SDK in a C++ application to verify models from a vendor were built correctly. One of the tests is that all meshes need to be linked to a skeleton node. I have been using code from ...
Hey everyone Really frustrating issue here, and I don't know why it's happening. I did an animation for a game, and when I exported it as FBX and imported it to Unreal, the animation was different,...
I am trying to take this model of neon that I found online and imported into mesh Using convert to mesh the operation is parametric and the method is faceted This model is designed to be...
Is it possible to convert an Autodesk Material, eg Autodesk Generic, Autodesk Hardwood, Autodesk Masonry etc? I did a quick search and found a thread confirming that the Autodesk shaders are...
I'm using FBX SDK version 2020.3.4 Release to convert the FBXNurbsCurve to FBXLine. Here's the definition of my FBXNurbsCurve, given that I have defined pScene as FbxScene: FbxNu...
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FBX Import
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FBXNurbsCurve
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fbxsdk
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Tessellation