04-06-2018
08:58 AM
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04-06-2018
08:58 AM
I was thinking another thing you can experiment with is the HPGAPTOL System Variable [Hatch Pattern Gap TOLerance]. Read about it, set it to a large-enough value for the gaps, and Hatch in the areas [by the Select-objects option, not picking inside them]. Unfortunately, the Recreate Boundary option in HATCHEDIT recreates the separate pieces, not the perimeter as a closed object as I was hoping. But there may be routines out there that can do that.
But the PEDIT / Multiple / {select} / Join approach with a large-enough gap tolerance is easier. You can do that to the whole map, and don't need to do each block separately -- with an appropriate fuzz size, it will make each block its own Polyline, all at once.
Kent Cooper, AIA