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Hi, I am trying to convert a model that I have designed using Cinema 4d ( C4D ) to AutoCad but I can´t find the right approach.
I did it using the Subdivision Surface and Subdivision Weight commands of C4D, where you first draw a polygon then you assign different "tensions" or "weights" to the lines, dots, or planes of the object and then you smooth it achieving a rounded or more organic model.
Is there any command or way to achieve something like this in Autocad?
Thanks!!
This is the poligon
In red the heaviest part and blue the lightest
final rounded model
¡Resuelto! Ir a solución.
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HI @mikogold,
I see that you are visiting as a new member to the AutoCAD forum. Welcome to the Autodesk Community!
AutoCAD uses MESHSMOOTH to do something similar. Have you tried that feature on your model?
If you would like to attach a sample model I am happy to see if I can get this to work in a similar fashion to what you have been using in C4d.
I suspect however, for this type of control you will want to explore Inventor or Fusion 360.
Please select the Accept as Solution button if my post solves your issue or answers your question.
John Vellek
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HI @mikogold,
I am checking back to see if my post helped you with your problem or question. Please mark my post as the solution if it resolved the issue or give me a bit more detail on this issue so we can continue to work towards getting this solved.
Please hit the Accept as Solution button if a post or posts solves your issue or answers your question.
John Vellek
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Hi, Thank you so much for your kind answer, I am trying to do it by myself but I am not getting the results that I need.
I just attached the model, I would really appreciate If you could try to do it.
Thanks
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Hi @mikogold,
Since your model consisted of polyface meshes, I simply used explode. This changed the meshes to 3Dfaces. Next I used Surfsculpt which changed the 3dfaces to AutoCAD meshes. From there I was able to use MESHSMOOTH.
Please select the Accept as Solution button if my post solves your issue or answers your question.
John Vellek
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HI @mikogold,
I am checking back to see if my post helped you with your problem or question. Please mark my post as the solution if it resolved the issue or give me a bit more detail on this issue so we can continue to work towards getting this solved.
Please hit the Accept as Solution button if a post or posts solves your issue or answers your question.
John Vellek
Join the Autodesk Customer Council - Interact with developers, provide feedback on current and future software releases, and beta test the latest software!
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Thank you so much for taking the time to do it! your support is GREAT!
Is something that I am missing, how can I assign different "tensions" to different parts of the model?
Thanks again, you are so kind.
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Hi @mikogold,
I am guessing (I haven't really done much in this area so my experience is limited) that it might have to do with how detailed the meshes are created. So, before converting to a solid, you might explore converting it to NURBS and modifying that way or by splitting the mesh into smaller meshes where necessary.
Another way is to adjust the FACETERDEVSURFACE variable for more or less smoothing during MESHSMOOTH.
John Vellek
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