10-24-2017
08:15 AM
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10-24-2017
08:15 AM
I never revealed where the objects came from in the first place.
I modeled a building in Revit, then exported as solids to DWG.
Then I Boolean-union everything.
Because of the wall thickness, I get the hollow volumes from that.
In 3dsMax, I can select the outer shell, invert and then delete what's left.
I modeled a building in Revit, then exported as solids to DWG.
Then I Boolean-union everything.
Because of the wall thickness, I get the hollow volumes from that.
In 3dsMax, I can select the outer shell, invert and then delete what's left.