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Hi,

 

>> When I try to zoom into my model planes get clipped as I get closer

That's typically a situation when the camera is too close to objects. In your screenshot your camera is close to be inside the room.

AutoCAD has a manual way for clipping, but this one here is the minimum to be able to handle the camera as well as the material on the screen.

 

To the position of the camera: imagine a minimum movement of the mouse (for camera) or the wheel for zoom flickers between outside-room and inside-room. That is nothing a user want to have, it makes it complicated while positioning the camera, and so this minimum clipping is what developers use to avoid this flickering.

To the material: in case you use texture mapping based on images ==> looking to the object with a distance of 1mm (or 0.1inch) you would see nothing more than one pixel of that material, you won't be able to see a texture like wood or anything like that. Again a lot of users would be unhappy with such a presentation of a textured object.

 

In general and back to a comparison with realistic: write some words to a paper and then place the paper on the top of your nose ... you won't be able to read anything from that text as long as you have both eyes open, even with just one eye you'll most probably have issues to read the text as the paper is too close to get the text sharp/focused. And the computer visualization uses this minimum-clipping to only show the objects when you would also see them with your eyes in focused distance.

 

And it's not just AutoCAD doing that. Here's a screenshot from 3DS-Max showing a similar situation.

 

20170812_104203.png

 

The only solution is to hold a minimum distance between camera and objects.

 

- alfred -

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Alfred NESWADBA
ISH-Solutions GmbH / Ingenieur Studio HOLLAUS
www.ish-solutions.at ... blog.ish-solutions.at ... LinkedIn ... CDay 2025
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(not an Autodesk consultant)