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dgorsman
en respuesta a: Alfred.NESWADBA

I've delved into animation in the past, and it's served me well.  One of the common problems coming from the technical design side is continuing to look at things that way when doing visualization.  Produced images whether rendered stills, animation, or composites can usually be done better and faster by cheating on things like lighting (a couple of omni-directional lights instead of multiple fixtures) and texturing (wire mesh or chain-link fencing is a common one).

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