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@Patchy wrote:
@Anonymous base point and use @x,y
@Anonymous: @3,4
... if [in the OP's description] you first Move whatever it is to the corner, then Move it again using that kind of designation. It's at least easier than the method they've been using. Using Object Snap Tracking as @john.vellek suggests is the single-Move-command way, though it does take some getting used to. Here's one way to go about it:
Have End and/or Intersection running Object Snap on, and also turn on both Object Snap Tracking [F11 key] and Polar Tracking [F10] on. Start the Move command, select the object(s) and give it the base point for the displacement.
Type from to get the 1'-from-the-side-wall reference position; hover over the corner for Osnap to find it, and pause briefly for the little green cross to appear, meaning it's reading off that location; drag the cursor to the side of the direction you want that 1' measured from the side wall, close enough to horizontally from there that Polar will latch onto the horizontal direction, and type in 12 or 1'. It will then be reading from that location along the top wall [or in line with it if you're going outward from the corner] to get the final location in relation to.
Drag the cursor in the direction you want the 2' measured from the top wall until Polar latches onto the vertical direction, and type 24 or 2'. That will give it the end point of the displacement for the Move command.
You can, of course, go vertically first and then horizontally, using the same technique and giving the distances in the other order.