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grenier4
326 Vistas, 4 Respuestas

Rendering 2D lines in Realistic visual style

In my Layout viewport with Realistic visual style selected, my model looks like the below. All the multi-colored arcs and polylines are 2D lines in an XREF'd file.

grenier4_0-1707799691622.png

As soon as I plot preview, plot, or publish this is the result I get...

grenier4_1-1707799719303.png

All the 2D geometry disappears. Does anyone know of a way to achieve this Realistic rendering but maintain the visibility of the 2D objects, as is shown in the Layout viewport prior to plotting? How do I get AutoCAD to render what is shown in the viewport? Is my only option to make every one of those 2D lines a 3D solid?

 

VincentSheehan
en respuesta a: grenier4

Extrude a small circle along the arcs and polylines.

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

grenier4
en respuesta a: VincentSheehan

I was hoping to avoid that solution given the quantity of 2D lines we're talking about. Also, once I turn them into 3D objects I lose the ability to put arc-length dimensions on the polylines when I produce drawings. I don't really need them to be 3D, I just need them to be visible in a rendering as they are in the viewport. I can't figure out any way to force AutoCAD to render what is actually visible on my screen. 

VincentSheehan
en respuesta a: grenier4

Make sure DELOBJ is turned off. This will retain the objects after you extrude the circle. It doesn't look too bad.

 

DELOBJ.png

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

leeminardi
en respuesta a: grenier4

How did you make these "lnes" that do render?

leeminardi_0-1707843788151.png

Are these lines or solid cylinders?

 

3ds Max has a feature to enable a renderable thickness for lines when displayed in a viewport or rendered output.   I do not believe that AutoCAD has this feature.  The .dwg file can be imported to Max and then rendered but you would need to assign materials and define lights in Max.

 

Note, lines, polylines, and splines are 1D obects that exist in a 3D space.   They are considered 1D as it takes only one paramter to locate a point on them as opposed to a flat or sculptured surface which requires 2 parameters (u and v) relative to the object.   The located point will have 3 coordinates to describe their location in the 3D world. 

lee.minardi