- Marcar como nuevo
- Favorito
- Suscribir
- Silenciar
- Suscribirse a un feed RSS
- Resaltar
- Imprimir
- Denunciar
I was recently told I hadn't been active enough on here, so here's me coming back with a vengeance!
I use a lot of multiple viewports of the same detail, as they're all identical, so why draw it twice, right? Just use viewports to show it more than once.
However, at the time of manufacture, we don't necessarily make all of the components at the same time. So, we choose to leave fully shown the parts we are making at that time, and grey out those parts not being made. Since they are the same part, I need to make a copy of the item and grey it out separately, so one is grey and the other full, right? (still with me?)
My question, is there a way to grey out the viewport instead of what's in the viewport? I realise viewports are basically just windows through the paper space sheet to allow us to look into the model space world, but is there some sort of filter to grey out what we see in the viewport, or am I going beyond our current restrictions?
Thanks, as always!
MarkF
¡Resuelto! Ir a solución.
- Marcar como nuevo
- Favorito
- Suscribir
- Silenciar
- Suscribirse a un feed RSS
- Resaltar
- Imprimir
- Denunciar
explore VPLAYER > COLOR command which will let you control layer color of objects by pspace vport
- Marcar como nuevo
- Favorito
- Suscribir
- Silenciar
- Suscribirse a un feed RSS
- Resaltar
- Imprimir
- Denunciar
I agree with the previous comment. I would consider splitting the details into layers and assigning different colors to different layers. Then you can set the color of the layer in the viewport to be different from the one in the model (including gray). It remains only to choose the appropriate visual style so that these colors are displayed on your details. Layer color settings in the viewport can be done in the usual layers palette, no special commands are needed.