10-16-2022
10:25 AM
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10-16-2022
10:25 AM
I haven't solved the problem, but I've solved some adjacent problems.
First, I made the 3D solid out of 2 parallel regions then used loft and sculpt to make the 3D solid. I could only get this element to Push-pull in the Z direction, perpendicular to the original surface. Instead, I created a 3d closed polyline of the cross section of the polyline which works fine.
I did some tuning on my graphics card and changed the 3d settings from best appearance to best performance. That helped quite a bit, but push-pull still takes some time to activate. Shouldn't happen on this small model. I have 2gb RAM and 4gb on my video card. It's an Nvidia T(?) 1000. Probably not acad certified, but should still be adequate for my models.