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@Anonymous wrote:
However, then my object would be at those weird angles, and I am not sure that my complete system ... would work with me
That is correct. As I already wrote above - first you should "repair" the existing inaccuracy in your drawing, otherwise - you are right - the inaccuracies will cumulate and at the end the final ends may not touch and no create the closed loop (or similar unwanted results).
In >>this video<< you can see an example how to rotate the first object into a precise position (using the align command). [BTW: I used not the 3DAlign command, but the Align command. For me it seem to be more intuitive to handle. But it is your choice - the result should be the same if you do it correct. ]
It is a common misconception that a higher number of displayed digits can improve the drawing accuracy.
The accuracy of the drawing must be ensured already during the drawing or modifying the geometric objects. A higher number of digits only let you see a more precise information of what you have drawn before.
Jürgen Palme
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