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j.palmeL29YX
en respuesta a: Kent1Cooper


@Kent1Cooper wrote:

If the box shape is a realistic example,


 

No, it isn't. Is was only an example to describe what I want to get - a non uniformly scaled solid (complex geometry). To scale any geometry non uiniformly I know only the way create block, insert with different scale factors, explode the block This works well with a lot of geometr - but unfortunaztely not with 3DSolid.

Jürgen Palme
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