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j.palmeL29YX
en respuesta a: dm0144


@dm0144 wrote:

 

 

Is there a quick fix for this issue instead of modeling each object seperatelly?

 

 


Nope, sorry.


You could convert all 3DFaces to (planar) Surfaces (convtosurface) and then try to convert to Solids (sculpt), but ...


- none of the buildings has a floor (bottom closing surface). For each of the missing floors you have to add a planar surface. But, because they are at different Z-levels you have to do it separately for each building one by one - a lot of work.

- Often I see buildings which penetrate each other. This will cause additional problems.

- I didn't check if the the walls, the roof and the (self drawn) floors build watertight volumes. If not, you have to repair it - also one by one.

 

Summary: I don't see a way to convert the 3DFaces into solids without an enormous amount of work.

 

Jürgen Palme
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