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I first drew a large rectangle that I hatched with a brick pattern. Then, I drew a two smaller rectangles inside the larger one to serve as a double door, and I hatched this with a solid color. It appears that the door hatch is constantly underlapping/overlapping the other brick hatch whenever I zoom in and out in model and paperspace. If I use the command REGEN it is completely solid, then I zoom out a little and it's partially solid, use REGEN again and its solid, etc. I don't know if it is because they are on the same plane and are competing with each other, perhaps there is a way to set one over the other without physically moving the door outwards along the Z axis?
I've attached a pdf of what my problem looks like. Thanks for the help!
¡Resuelto! Ir a solución.
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Have you tried to subtract door rectangle from wall rectangle at first, than draw new "door" rectangle in place of subtracted and hatch it?
Maxim
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So I'm trying SUBTRACT and SURFTRIM with a test cube and a smaller rectangle for the door that I extruded so that it is within the larger test cube and flush with the outside of the larger cube. But, neither command seems to be subtracting anything, and I am following this documentation here https://knowledge.autodesk.com/support/autocad/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/AutoC.... I must be missing something.
EDIT: In case that made no sense, I've attached another pictures.
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Hi @Anonymous,
I am confused ![]()
Can you attach your file? I am happy to help (if I can understand what you are facing)
John Vellek
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If both objects are 3D Solids (cube and smaller parallelepiped), than the workflow is:
- start SUBTRACT command
- select large cube
- hit Return to confirm selection
- select small parallelepiped
- hit Return to finish the command
You will get cube with subtracted part as the result of the SUBTRACT command.
Maxim
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Thank you, worked flawlessly, it was not working because I was not hitting ENTER after each selection.
So in case anyone has the same problem later on I:
1) Drew a rectangle on a larger cube in order to resemble a door
2) EXTRUDE the rectangle into the cube a little bit
3) Subtracted out the newly extruded shape (using Maxim's commands above)
4) Re-drew a rectangle at the surface of the cube where it originally was
5) Hatched the newly drawn rectangle to create a metal looking door on an already hatched brick building