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So I think we're going to redesign the part because nothing seems to work via surface milling.
With the previous suggestions it either tried to dive into the edges as it began each pass, or had a bunch of weird vertical retractions.
The closest I've gotten is an isoline finishing that does almost what we need it to, yet again it ignores the vertical walls. If it would simply do one more pass and finish the walls, it would be perfect. Whatever combination of black magic and hoodoo gets me there I can't figure. You can see in the attached picture that its running parallel with x and following the contour of the bottom which is exactly what I'm looking for, but in the second picture you can see the remaining wall stock near the bottom. That small bit of maroon between the vertical sides and the bottom. ( The rest was taken off with a side feature since that just worked.) This was done with the "select the entire model and limit by a curve" method, since that seems to work better than selecting the actual surfaces.
Does surface milling only want to deal with the tip of whatever tool is being used, or does it take into account side milling also? I'm wondering if I'm expecting an outcome that can't happen. It seems like there should be an easier way to say mill these vertical walls but follow the bottom contour.