Anuncios

The Autodesk Community Forums has a new look. Read more about what's changed on the Community Announcements board.

gregorANU4T
en respuesta a: bhorstTGM48

I do a fair amount of parts like that, bosses on cylindrical/countoured surfaces.

 

If its on a purely cylindrical surface, I will rough it out and finish the floor with a wrapped side/pocket feature. Extract your wrapping curves from the base of the boss, that way your 2d wrapped feature will also finish the corner where the boss intersects the floor. This is generally much more efficient than any of the rotary 3d toolpaths, is much easier to constrain, and usually leaves a better finish on the floor.

 

Then if the bosses are linearly extruded features, a 4 axis swarf toolpath to finish them. This works best if you can use a ballnose, otherwise you will often have to limit the depth to avoid gouging the floor and add some other toolpaths to clean up around the base.