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Anonymous
530 Views, 4 Replies

The problem with boring conical holes!

Hello everyone, colleagues.
I have a problem with boring cone holes.
I have already tried changing all the settings for operation "Bore".
For a cone with a positive angle, the trajectory is correct.
For a cone with a negative angle, the trajectory is erroneous.
Please help, who knows how to resolve the issue.
Sincerely, Alexander.

P.S. The project file in the attachment.

CorrectBoring.pngErrorBoring.pngToolBoting.png

engineguy
in reply to: Anonymous

@Anonymous 

 

There is probably a way to do it in the "Boring" strategy but like you I can`t find it (Bug??), so the best I was able to come up with is a not very pretty workaround of using the 3D Contour strategy, it seems to work but the file I have attached will need some serious cleaning up regarding stepovers/downs.leadins/outs etc, etc, however it may give you a starting point to get going :slightly_smiling_face: :slightly_smiling_face: :slightly_smiling_face:

TestBoringv3-MOD v0.jpg

 

As you can see it is pretty much "Transition" moves so feedrates will need careful setting but it might get the job done unless someone else has a better way, I am sure there will be :slightly_smiling_face: :slightly_smiling_face:

 

Regards

Rob

seth.madore
in reply to: Anonymous

2D Bore is not intended to work in that manner. I'd suggest using Ramp instead:

2020-05-13_07h44_13.png


Seth Madore
Customer Advocacy Manager - Manufacturing
engineguy
in reply to: seth.madore

@seth.madore 

 

Seth, I did try Ramp but plumped for the Contour :slightly_smiling_face: :slightly_smiling_face:

 

Regards

Rob

Anonymous
in reply to: seth.madore

Thank you very much everyone!
I will try it.