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Anonymous
in reply to: angelo.juras

Again, glad to see it's not just me. In the original file, there are exponentially more of these. I believe it to be a combination of using the silhouette, which forces the plunges, and not wanting to use any ramping methods. The plunges should rapid to stock top plus lead-in height, switch to lead-in feed rate (preferably a separate ramp/plunge lead-in feed rate) lead in, then switch to plunge feed rate until plunge is complete.

 

Possibly there is a confusion in Fusion's kernel on what to do when the horizontal move at the bottom of the plunge doesn't have room for a lead-in? I notice that all of those rapids appear to be ignoring the plunge completely and simply skipping to the lead-in for the first 'pocket' move.

 

Just my two cents.