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sstephe1622
800 Views, 2 Replies

Parallel Toolpath and arc's

See the attached part.  For the parallel operation I notice the generated code is just X and Z moves even though the surface is an arc.  Is it possible with Fusion 360 to get it to generate the tool paths as arc's?  I tried the 3D parallel operation but get the same results.

 

Thanks

Try enabling smoothing in the passes tab

 

Capture.JPG

 

This seems to output the arcs when I tested it :slightly_smiling_face:

 

 Edit: You might also want to take  a look at the attached example, perhaps it would be better to patch the whole part then use extend as well? Would stop the Ball nose dropping of the sides :slightly_smiling_face:

cj.abraham
in reply to: George-Roberts

Smoothing is the correct answer here. It really ought to be named "Arc Filtering."

 

Marked as solution.