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LCipriano
in reply to: seth.madore

This is a very annoying bug/problem.  Can you please make a recommendation for a workaround in the meantime of fixing this bug ? I engrave many graphic shapes and images, having many different width closed paths.  I make the graphics in another program and import it into a sketch as an svg, (because F360 has problems editing many nodes and splines), then I can simply select the sketch contours in the toolpath step.

The workaround that I use is one of 2 and neither is good.

 

workaround 1)   define an Engrave toolpath using no Multiple Depths on the Passes tab, and allow the maximum default depth to be applied to Bottom Height on the Heights tab.  This creates one pass and properly cuts all size (width and depth) of closed contours.  Then when running the job on my CNC, I +offset my Z0 to a distance that is a multiple of the step down I would otherwise have used in the toolpath in F360.  For each pass, I have to decrease the +offset of Z0 until it is actually Z0 at my stock/model top.  This can be error prone.

 

workaround 2) define multiple Engrave toolpaths where each has an decreasing -Z Bottom Height where the decrement is the Z stepdown distance that I want, do this until the max depth is reached for the V bit that I'm using.  This is problematic in that for each iteration of change in the model, I have many toolpaths to update, and can be very error prone also.

 

Please advise if there is an alternate milling operation that I can use or if there is an alternate workaround for the Engrave operation.  Or, hey, here's a thought, fix the **** bug.