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'Tangential Fragment Extension Distance' works in general, but the start and end need to be separate. Also, they cannot be negative, so this cannot be used to avoid an obstacle.
I found that adding surfaces to avoid works really well to avoid the obstacles, but in my case i had a few edges that were competing for these surfaces to avoid (selecting 1 face to avoid for 1 edge would remove the entire other edge because it was deburring along that face to avoid...). This negates the benefit of using the smooth transitions, because now I had to create 2 operations for these edges.
It seems that without selecting faces to avoid, the tool goes right against walls, there is no clearance adjustment we can play with like with 2d chamfer. At least I didn't see it. If there is, could you point me to it please, because that would negate the need to select faces to avoid altogether, and we could then deburr more edges within 1 operation, saving precious cycle time.
Fusion