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jsormaz
in reply to: Anonymous

I just took a quick whack at it. It's obviously still doing a lot of undesired stuff but hopefully this gives you a better starting point to work from.

 

A couple things I changed:

 

-turn off rest machining

-sketched an explicit containment boundary

-decrease threshold angle (you had it set at 90 which i think would treat everything as shallow)

 

Personally however I do not think this is the method I would use for this feature. I think I would probably end up with some combination of Blend (to hit the bottom surface) and Trace (to hit the side walls)

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