05-16-2022
06:57 AM
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05-16-2022
06:57 AM
I just took a quick whack at it. It's obviously still doing a lot of undesired stuff but hopefully this gives you a better starting point to work from.
A couple things I changed:
-turn off rest machining
-sketched an explicit containment boundary
-decrease threshold angle (you had it set at 90 which i think would treat everything as shallow)
Personally however I do not think this is the method I would use for this feature. I think I would probably end up with some combination of Blend (to hit the bottom surface) and Trace (to hit the side walls)
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Fusion