Announcements
Attention for Customers without Multi-Factor Authentication or Single Sign-On - OTP Verification rolls out April 2025. Read all about it here.
engineguy
in reply to: mbradleyDDG6T

@mbradleyDDG6T 

 

OK, your question is "how did I arrive at the solution" correct ??

 

First of all I had to decide which toolpath to use, as it is a "rising/falling" operation then that meant I needed a toolpath that will follow in 3 axis, answer, the Trace toolpath.

Next, how to get it to work, need to know how the Trace works, so, I know that it defaults to "Center" which has the center of the tool running on whatever edge/line is selected, this means that the tool cuts too much away so I then choose Left Compensation which will move the center of the tool over by the Radius of the tool, this now means that the tool will miss the selected edge/line as the side of the tool is now at the selected edge/line, right, now I have to bring it back the correct amount for the edge of the tool to be the correct distance in, simple way to do that is to check the depth of the pockets which turned out to be 0.03in, so, now I have to move the tool over by the 0.03in so an easy way to do that is to use the "Stock to Leave" facility and instead of telling it to leave a Plus stock amount by inputting a negative value will move it in by the set amount, that is the -0.03in "Stock to Leave", and that is all, everything is very simple but it obviously requires knowledge of how certain things work :slightly_smiling_face:

 

Is it "intuitive" ??

I would say yes it is, Trace defaults to Center, to move it use either Left or Right Compensation to put the edge of the tool on the selected edge/line, to then offset the tool either in or out then the Plus/Minus "Stock to leave" is the most obvious choice for simplicity, that is it, IMHO very easy :slightly_smiling_face: :slightly_smiling_face: :slightly_smiling_face:

Hope that makes things a little clearer for you.

"Clarity is King" :slightly_smiling_face: :slightly_smiling_face: :slightly_smiling_face: