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JhoelForshav
in reply to: ianteneth

Hi @ianteneth 

Actually, it turns out i had two things wrong.

1. To flip a vector you should scale it by -1, the way i did it in the code wrote earlier doesnt work.

2. Positive direction is apparently the opposite direction of the PlanarEntityGeometry.Normal...

 

See attached ipt and run the ilogic code in it. Try flipping the direction of the hole feature and run it again. I think you'll get the idea then :slightly_smiling_face: