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Anonymous
in reply to: Anonymous

Figured it out. Posting for reference.

 

//returns the GeometryIntent of the node, in this case it is the node @ index 2 (this is where I was confused since I was using index @1 but this returns the first node of your leader which is not what is attached to the leader note mentioned above)

object intent = oldSymbol.Leader.AllNodes[2].AttachedEntity;

 

Once the object was returned I used that as a point in my new sketchsymbol to insert it and the new symbol is attached to the intent