Creating New Material

Creating New Material

Anonymous
Not applicable
1,089 Views
4 Replies
Message 1 of 5

Creating New Material

Anonymous
Not applicable

I would like to create a new material in Formit, but when I do there does not seem to be an option to simply use an image, I must also assign a color to it. The default is a white color assignment which gives me a material un-like what I want. When I assign a color, it's closer, but still does not look like the texture I want to create. Is there a way to simply use an image as the material?

 

I'm not using 'texture map' or cutout map'; only 'normal map' and apparently the color option which I'm not able to get out of.

Accepted solutions (1)
1,090 Views
4 Replies
Replies (4)
Message 2 of 5

josh.goldstein
Community Manager
Community Manager
Accepted solution

Hi spacelko,

 

What version of FormIt (Web, Windows, iOS, Android) are you running? And can you confirm the version number?

 

I ask because we no longer refer to these maps in the terms you describe, to make it less confusing! If you're using an old version of Windows, we recommend upgrading: https://formit.autodesk.com/page/download

 

In any case, you should use "texture" if you want the image to appear as a texture. The "normal" map you're using is now referred to as a "bump" map which just adds a slight 3D texture effect based on the image colors, and won't have the image fidelity you're looking for.




Josh Goldstein
Senior Product Manager
Message 3 of 5

Anonymous
Not applicable

Hello Josh,

 

Thank you for the response - I upgraded and changed the image file location to 'texture' and it is working as I would expect it to.

 

Best,

Sara

Message 4 of 5

will1travis
Participant
Participant

Is it possible to download copies of the Formit Material Library textures & image maps for customization?  If so, where are those located?

0 Likes
Message 5 of 5

josh.goldstein
Community Manager
Community Manager

 Hi will1travis,

 

Thanks for bringing this up. The ability to save textures from materials is something I personally would love to see in FormIt, too. As an avid user myself, I often need to extract textures from the app and modify them with an external editor, then bring them back in.

 

This ability is not currently built-in to FormIt, so we'll record your feedback in our system. However, we do have a burgeoning plugin infrastructure and I wrote a plugin that can help you accomplish this in the meantime. This will only work in FormIt for Windows. In the future, we'll have Plugin support for FormIt Web, too.

 

1. Enable the Script Editor and Script Output panels by going to the Window menu, and checking them both at the bottom:

20180521 script editor output panels.PNG

2. You should now see a new set of panels at the bottom. Ensure you're in the Script Editor window by clicking on the icon with the pencil:

20180521 script editor.PNG

3. Paste the following command into the window, and hit the Play button. Note that you can also highlight the text and hit the Play Selected button (play + cursor/arrow icon) which will only execute the selected text.

 

FormIt.InstallPlugin("https://formit3d.github.io/FormItWorkflowPlugins/ExtractMaterialTextures");

 4. You should now see a panel appear on the right-hand side that looks like this:

20180521 extract material textures plugin.PNG


As the instructions say, all you have to do from here is select something in the FormIt canvas, like a face or a Group that's painted with a Material, and then click the Extract Texture button. If there's a texture present in the geometry you selected, you'll see it appear in the plugin panel:

20180521 extracted texture.PNG

Due to security limitations with plugins, we cannot save this texture directly to your machine. Instead, right-click the image in the panel, and click "Copy Image." Then use Photoshop or Paint (many other apps work too) to paste the data from your clipboard, then save the image in the location and format of your choosing.

 

Note that the plugin panel is persistent, so it will always appear when you start FormIt for Windows. This can be helpful if you often need to extract texture data, plus it doesn't take up much screen real estate. You can always close the plugin per-session by clicking the little "x" in the corner, or you can permanently uninstall it similarly to how you installed it using the Script Editor panel. Paste the following in, select the text, and hit the Play Selected button:

 

FormIt.UninstallPlugin("https://formit3d.github.io/FormItWorkflowPlugins/ExtractMaterialTextures");

I hope this helps. I'm using this plugin myself until we build a way to do this directly from the app. I've built a few other useful plugins, and we're planning to release a better way to install/uninstall them in the future. For now, they can provide useful workarounds like this.

 

Regards,




Josh Goldstein
Senior Product Manager
0 Likes