VR Interaction

VR Interaction

mail7WJMZ
Collaborator Collaborator
124 Views
1 Reply
Message 1 of 2

VR Interaction

mail7WJMZ
Collaborator
Collaborator

[ FlexSim 17.1.0 ]

Hello,

It's very exciting for us that Flexsim support Oculus Touch and HTC Vive now.

Could you explain how to implement interaction with objects?

Is it able to create a control panel like HMI?

Is it possible to detect collision of player if player's head hits something?

0 Likes
Accepted solutions (1)
125 Views
1 Reply
Reply (1)
Message 2 of 2

philboboADSK
Autodesk
Autodesk
Accepted solution

A demo model that shows an example of reading the inputs from the Oculus Touch and HTC Vive controllers is in this post.

The model contains an object added through the tree with spatial nodes and OnPreDraw and OnDraw event functions. Those event functions call user commands, which contain all the logic for reading the inputs from the controllers using the stick() command and processing those inputs to interact with objects in the model.

6444-modelonpredraw.png

6445-stick-command.png



Phil BoBo
Sr. Manager, Software Development