VR Interaction

VR Interaction

steven_chen1
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VR Interaction

steven_chen1
Not applicable

[ FlexSim 17.1.0 ]

Hello,

It's very exciting for us that Flexsim support Oculus Touch and HTC Vive now.

Could you explain how to implement interaction with objects?

Is it able to create a control panel like HMI?

Is it possible to detect collision of player if player's head hits something?

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philboboADSK
Autodesk
Autodesk
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A demo model that shows an example of reading the inputs from the Oculus Touch and HTC Vive controllers is in this post.

The model contains an object added through the tree with spatial nodes and OnPreDraw and OnDraw event functions. Those event functions call user commands, which contain all the logic for reading the inputs from the controllers using the stick() command and processing those inputs to interact with objects in the model.

6444-modelonpredraw.png

6445-stick-command.png



Phil BoBo
Sr. Manager, Software Development