The proximity agent activities were generating an exception since there was no such agent in your model.
Using a newer version of FlexSim seems to produce better results. Also note that even if there were a bug in 23.1 that branch is now closed and will receive no further updates. For any bug to be addressed it has to be reproducible in a current version.
Social force systems in FlexSim can seem somewhat chaotic since the parameters are not optimized for every application (I'm not sure for which application they are optimal as I've never seen any emergent people laning behavior). You may find you can improve your model by changing some parameters and/or increasing the frequency with which the forces are calculated, since it uses a tick based approach rather than solving a system of differential equations (as done in Dynamic Systems/Systems Dynamics models)