RTX Mode Lighting

RTX Mode Lighting

jpocthree
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RTX Mode Lighting

jpocthree
Observer
Observer

Can anyone provide guidance or best practices for adding lighting when using RTX Mode or in general?  Whenever we turn RTX mode on, the shadows around workstations become very dark, and we have been testing adding lighting with Directional, Point and Area options without much success. Any pointers would be appreciated. Thanks!

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jpocthree_1-1769445402910.png

 

 

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Message 2 of 4

jpocthree
Observer
Observer

Does anyone use RTX Mode or Omniverse?

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joerg_vogel_HsH
Mentor
Mentor

Please look for yourself by using the search tool of this forum. 
Here is an answer in a thread, that suggests to insert more lights to get a desired visual result. 

Message 4 of 4

philboboADSK
Autodesk
Autodesk

If you add a Directional Light and change its Angle setting to be a much larger value (e.g., 90 instead of 0.75) and increase its Intensity setting (e.g., 2.5 instead of 0.5), then the shadows cast by that light in RTX Mode will be very soft (like a light in a room) rather than hard (like sunlight on a clear day). This will "brighten" up the scene in RTX Mode with only a single light source required. (It will look very bright in the non-RTX Mode renderer though.)

philboboADSK_0-1770056039323.png

You can also get a similar effect with two directional lights each shining opposing directions with a smaller Angle (e.g., 30 instead of 90) without adjusting their Intensity. This will soften and lighten the shadows without as harsh an effect on non-RTX Mode:

philboboADSK_1-1770056615176.png

 



Phil BoBo
Sr. Manager, Software Development