Rotate or Change axis Fbx file

Rotate or Change axis Fbx file

raashid_mohammed1
Not applicable
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Message 1 of 8

Rotate or Change axis Fbx file

raashid_mohammed1
Not applicable

[ FlexSim 17.2.3 ]

test.fbxHi I loaded Fbx file with animation in flexsim

the problem is the operator walks in a wrong axis

Please help. How to rotate the .fbx file so that they walk in the same axis

The fbx file with animation is from 3ds max

Accepted solutions (1)
35 Views
7 Replies
Replies (7)
Message 2 of 8

tanmay_varshney
Not applicable

@Raashid Mohammed

  • Create a node connection for the travel.
  • Take the difference in axis of your grid & operator walk as z location for your nodes

Now I seem travel for operator becomes on the same axis

Regards,

Trex

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Message 3 of 8

philboboADSK
Autodesk
Autodesk

Please attach the .max file so we can open the original file in 3ds Max to determine what you need to do to export it nicely.



Phil BoBo
Sr. Manager, Software Development
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Message 4 of 8

raashid_mohammed1
Not applicable

new-folder-2.zip

See attached .max file

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Message 5 of 8

raashid_mohammed1
Not applicable

Hi

I created the node

Where to change axis of grid? Sorry I don't understand this

I am changing the rotation of the node ? I think the node does not rotate

Thank You

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Message 6 of 8

raashid_mohammed1
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Hi

Any update on this

Thanks for help

Raashid

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Message 7 of 8

cameron_nordgren
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Is the skeleton in the .fbx file the same as the skeleton used to create the animation? i.e. using a three finger skeleton to create the animation then applying the animation to a two finger skeleton.

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Message 8 of 8

cameron_nordgren
Not applicable
Accepted solution

What you need to do is before you export the female character, click on the rotate tool and rotate it so the character is laying on its back (I found -90 on the X axis was the right orentation for this character). Make sure to re-center the character by typing "0" in the X,Y and Z coordinate boxes. Next, export the character as you normally would but before you hit "OK", click the "Animation" drop down then click the "Deformations" drop down and uncheck the Deformations box. After that, click "OK" to finish it.

Hope this helped,

Cameron