Keep ASRS extended on z travel

Keep ASRS extended on z travel

larkint8328
Not applicable
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Message 1 of 6

Keep ASRS extended on z travel

larkint8328
Not applicable

[ FlexSim 23.1.2 ]

Hello,

I am trying to model a picking system and am using the ASRS vehicle but completely changed the visuals of it in my model, however, I need to have it lowered while its extended is there a way to stop the cart from coming back in before the lift goes down in the Z direction only?

1688582043322.png

I tried just using stop animation that doesn't seem to actually be an animation you can control. I am using process flow to manually control movement. I uploaded a sample model for this as my model is too large to easily share

keep extended.fsm


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Replies (5)
Message 2 of 6

jason_lightfootVL7B4
Autodesk
Autodesk
Accepted solution

You should probably create your own BasicTE and use the onBeginOffset to create your own kinematics - then you have complete control.

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Message 3 of 6

larkint8328
Not applicable
That's what i was afraid of, I have no idea where to begin using a BasicTE but I guess its time to learn. I'll give it a shot and let you know how it goes.
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Message 4 of 6

jason_lightfootVL7B4
Autodesk
Autodesk
The only problem with the ASRS is the way that the return kinematic is added -it's part of the OnFinishOffset code, but actually continues offset travel without any end event.

So the other options you have are to create a derived class of the ASRS using a module where you add some functionality to better define the onFinishOffset logic, or to send in a request for the developers to add something to allow more control of this function.

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Message 5 of 6

larkint8328
Not applicable

Well I seemed to figure out the basicTE to the level of functionality I need I just decided to use animations to do the extension, the only thing I can't figure out is mimicking the lift speed variable of the asrs

keep extended.fsm

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Message 6 of 6

jason_lightfootVL7B4
Autodesk
Autodesk
You may be able to set animation variables to get this to work correctly but I'd still recommend kinematics.
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