It still works the same way it has always worked.
In the past (and right now), a user with "bad hardware" gets an OpenGL context back from the graphics driver that claims to support certain features and then doesn't actually do them when told to.
In this situation (then and now), you would still need to upgrade your graphics drivers to a version that actually supports what it claims to support, or you could (although it is strongly discouraged) manually change to using a generic context. This is the same as it has always been.
This is a completely different situation than what the quoted paragraph is describing, where "no graphics acceleration is available with your system configuration" and FlexSim gets a GDI Generic context from Windows.
For an example of the situation described in this paragraph, try using Remote Desktop to connect to a virtual machine running FlexSim on a server without a graphics card. FlexSim (then and now) will get a Microsoft GDI Generic OpenGL 1.1 context regardless of the settings in Global Preferences.
The answer to your question is exactly what Sam said: no. It doesn't give you a notification regarding what OpenGL context FlexSim is using; it just displays that information on the Start Screen and the About screen.
If I wanted it to work differently than it works, I would change it to work differently. "The developers think" that it works exactly how the developers designed it to work.
Phil BoBo
Sr. Manager, Software Development