@Reina I'm looking at your comment. So what you can do for the Operator animation is right click on the operator, in the dropdown go to Edit, and under Edit go to Animations.
After you've opened the Animations you can change the movement and animations of the model by selecting which animation you're changing, and you can edit the keyframes. (In this case the operator has Walk, WalkLoaded, and Stand animations)
If you want to change the location of the box (to make it appear on the cart) In the Operator's properties, under the Triggers tab, add an operation to the OnLoad trigger in the dropdown menu, go to Visual > Set Location. Here you can reference the item, and set the x, y, and z coordinates of the box in relation to the Operator.
As to the second half of your question. Yes you can move a queue. You just call the moveobject() method in your logic when you want to move it. (For ease, you'll probably want to create a quick reference to which objects you are moving.)
For example something like:
treenode op = node("/Operator5", model());
treenode cart = node("/Area 2", model());
moveobject(cart, model());
Also note that if it is easier for you, you can control the logic of the visuals and moving/travelling objects with Process Flow logic too. Using Change Visual and Move Object events.
