How to change only the bottom and top textures of the flowitem after it passes through one processor?

How to change only the bottom and top textures of the flowitem after it passes through one processor?

lilian_fonseca
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How to change only the bottom and top textures of the flowitem after it passes through one processor?

lilian_fonseca
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[ FlexSim 16.0.1 ]

If I have a flowitem made of one single texture and I want that this texture changes in the top and the bottom only after the flowitem passes through the processor, considering that its dimensions are already controlled by a global variable and they must remain the same, what should I do?

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brenton_king
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Let me see if I understand your question: You have a box flowitem going through a processor. The box has a texture on all sides. After the process time, you want to change the texture on the top and bottom?

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lilian_fonseca
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@Brenton King Yes, that is exactly what I want.

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brenton_king
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Accepted solution

You can only have 1 texture per object that is changeable. This can't be done with the standard box flowitem because it is all 1 object. The answer to this question could be different depending on your skill level with 3D objects.

I will answer this question with the quickest answer that doesn't require any advanced knowledge or building of new 3D shapes.

I would open the animator interface for the box flowitem and add a box that covers the sides.

168-2016-05-24-15-34-05.png

171-2016-05-24-15-40-34.png

You then have 2 objects that will look and move as 1 object.

Setting the texture of the box will change the texture of the brown (top and bottom) surfaces.

To change the texture of the red surfaces you will have to do so in the animator.

174-2016-05-24-15-52-36.png