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edit person animation

edit person animation

rlatngus41386ZRWY
Contributor Contributor
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Message 1 of 5

edit person animation

rlatngus41386ZRWY
Contributor
Contributor

[ FlexSim 24.1.0 ]

Given that the car is separated from the ground by a lift at a repair shop by about 1.5 meters, can flexsim implement various motions in which the operator enters the lower part of the vehicle and flexes his arms and legs to check the vehicle?

Is there a way to simply adjust the arm and leg position and angle of the current "person" animation?

According to the manual, you can import 3d and use it. Does that mean I can also import 3d by taking the motion and making it 3d?

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187 Views
4 Replies
Replies (4)
Message 2 of 5

moehlmann_fe
Advocate
Advocate
Accepted solution
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Message 3 of 5

rlatngus41386ZRWY
Contributor
Contributor
Great! Thank you!!
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Message 4 of 5

rlatngus41386ZRWY
Contributor
Contributor

After editing the animation, I checked the "Idle, Walk, WalkLoaded" items in the Operator Properties window, and the ones I edited can only be selected in "Idle". Is there a way to include the animation I edited in the "Walk, WalkLoaded" items?

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Message 5 of 5

moehlmann_fe
Advocate
Advocate

The GUI distinguishes by whether the animation is time based or travel distance based. The latter are shown for the walk and walk loaded options.

You can assign any animation to it through the tree though.

capture.png

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